The last two decades some traditional crafts have declined due to mass production and rising consumerism, leading to a devaluing of craft as a practice and reduced sharing of traditional crafting skills. Others have evolved, embracing the digital age, particularly in marketing their products and engaging with new clients, collaborators and audiences. Based on this, there is a clear need to: transfer the know-how of the older generations of craft practitioners to a new generation of craft learners, on one hand, and improve the use of digital technologies in the sector, what requires to improve the digital competences of both practitioners and learners, on the other. The aim of RENOUVAL project (https://renouval-project.eu/) is to design new training pathways in craft sectors based on intergenerational learning, putting in contact craft professionals with low-qualified young adults.
Work in the project is ongoing in relation to IO2 and IO3 – the digital gamification and assessment tool.
To this end, we have a quick overview of the progression of work in this area.
For more information on the RENOUVAL project, please see https://renouval-project.eu